tyler@tylergood.net

Website and blog of Tyler Good, Technical Artist

The future is coming!

Changes?  what’s this madness, you ask?  Well I’ve updated the wordpress theme to support some changes that I’d like to make to my online presence, in that I’ll probably be blogging sometime in the near future.  I’ll be recapping the days at GDC this next week, and probably following that with a stab at why making decisions is important.

In the meantime I’ll be cleaning up the commenting CSS (cause it’s ugly, “Bob” damn it) and figuring out how to make the wordpress machine phone friendly, cause who uses desktops anymore?

Be excited.  Someone should do it, and I’m going to be really busy.

Bake Layer Tool

I just posted some new work to my portfolio, click on the post title to go see the new addition, or use the menu above to see my entire portfolio

Sim Bake Helper

I just posted some new work to my portfolio, click on the post title to go see the new addition, or use the menu above to see my entire portfolio

GDC Notes IV

A short final entry.  I was bad about taking notes on the roundtables (although I’ll link them here when I get them), and I didn’t make it to many other talks (I was very preoccupied with reviews and hitting the career pavilion, as I have no desire to become a starving technical artist after college).  A final note, though, for people who have never attended, go to parties/meetups after the conference, don’t just head back to your hotel.  Some of the best learning opportunities I had were sitting down over a beer and food with the best people in my field, and being able to learn person to person. Read more…

GDC Notes, part III

 

I’m going to actually sit down and finish typing out the rest of my notes from Tuesday. The rest of the days are much lighter on the notes.

Anyway, on with the show!

Read more…

GDC Notes, Part II

Here’s the second round of GDC Notes, typed up as my computer chugs through physics sims.  I’ll probably only be getting to Rob’s talk tonight, as I’m bouncing between tasks.  I also want to mull over the talk a bit, because it was one of the most important and thoughtful talks I saw the whole week.  Not as flashy or exciting as the visuals talks, and not as cut and dried as the debugging or database talks, but very well thought out and important.  I realize, after looking over my notes, that he’s describing a system and a culture very much like the one in which I did my internship, an experience for which I am very grateful.

Read more…

GDC Notes, part I

I’m posting my notes here in hopes that something that grabbed me will be useful to someone else.  feel free to ask questions, make corrections, etc. This isn’t everything I saw, but rather the things that caught me as being the most interesting/exciting/poignant.  These won’t be nearly as condensed and edited as Ben Cloward’s observations, which are an easier read by all accounts.  I’m throwing more of the raw notes up here (in a semi-edited form), in hopes that there are things that didn’t grab me immediately that will later, or that someone else will find instructive.

As I’m currently working on thesis work, I’ll be typing these up during breaks from content creation and rolling them out as I finish typing each section.  I hope they’re instructive in some way, shape, or form.

Read more…

Game Developer’s Conference

This year’s Game Developer’s conference is wrapping up, and it was another great year.

Thanks to all of the people who put things together, gave talks, or shared information, I learned a lot and I’m looking forward to keeping in contact with all of the people I met.

Ben Cloward wrote a great summary of the Tech Art Bootcamp, which you can find here.

Maya Python snippet: Constrain skeletons

I just posted some new work to my portfolio, click on the post title to go see the new addition, or use the menu above to see my entire portfolio