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	<title>Comments for Tyler Good, Technical Artist</title>
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	<link>http://www.tylergood.net</link>
	<description>Currently seeking employment as a technical artist.</description>
	<lastBuildDate>Thu, 07 Jul 2011 18:01:40 +0000</lastBuildDate>
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		<title>Comment on Bake Layer Tool by Bake Layer Tool Quickly Bakes xNormal Maps in Maya</title>
		<link>http://www.tylergood.net/bake-layer-tool/#comment-35</link>
		<dc:creator>Bake Layer Tool Quickly Bakes xNormal Maps in Maya</dc:creator>
		<pubDate>Thu, 07 Jul 2011 18:01:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.tylergood.net/?p=55#comment-35</guid>
		<description>[...] LESTERBANKS 3d, vfx, computer graphics, animation, design, typography   Skip to content TutorialsCinema 4D TutorialsAfter Effects TutorialsMaya tutorialsMaya Dynamics and Effects TutorialsMaya Rendering TutorialsMaya Modeling TutorialsMaya Rigging TutorialsMaya Texturing TutorialsBlender 3D TutorialsSoftimage TutorialsAboutContact       &#171; Using Align to Spline Tag in Cinema 4D Easily Light Scenes   Bake Layer Tool Quickly Bakes xNormal Maps in Maya By lesterbanks &#124; Published: July 7, 2011  Tyler Good posts a method for quickly bake a normal/AO map with xNormal without ever leaving Maya with his Bake Layer Tool for Maya. [...]</description>
		<content:encoded><![CDATA[<p>[...] LESTERBANKS 3d, vfx, computer graphics, animation, design, typography   Skip to content TutorialsCinema 4D TutorialsAfter Effects TutorialsMaya tutorialsMaya Dynamics and Effects TutorialsMaya Rendering TutorialsMaya Modeling TutorialsMaya Rigging TutorialsMaya Texturing TutorialsBlender 3D TutorialsSoftimage TutorialsAboutContact       &laquo; Using Align to Spline Tag in Cinema 4D Easily Light Scenes   Bake Layer Tool Quickly Bakes xNormal Maps in Maya By lesterbanks | Published: July 7, 2011  Tyler Good posts a method for quickly bake a normal/AO map with xNormal without ever leaving Maya with his Bake Layer Tool for Maya. [...]</p>
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		<title>Comment on Aftershock Post Process by Tyler Good, Technical Artist</title>
		<link>http://www.tylergood.net/aftershock-post-process/#comment-4</link>
		<dc:creator>Tyler Good, Technical Artist</dc:creator>
		<pubDate>Mon, 21 Feb 2011 19:57:38 +0000</pubDate>
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		<description>[...] Aftershock post process (Shaders)  Nyarlathotep (Modeling, Texturing, and Rigging)      Last updated on February 13, 2011 [...]</description>
		<content:encoded><![CDATA[<p>[...] Aftershock post process (Shaders)  Nyarlathotep (Modeling, Texturing, and Rigging)      Last updated on February 13, 2011 [...]</p>
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		<title>Comment on Nyarlathotep by Tyler Good, Technical Artist</title>
		<link>http://www.tylergood.net/nyarlathotep/#comment-3</link>
		<dc:creator>Tyler Good, Technical Artist</dc:creator>
		<pubDate>Tue, 15 Feb 2011 20:42:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.tylergood.net/?p=17#comment-3</guid>
		<description>[...] post process (Shaders)  Nyarlathotep (Modeling, Texturing, and Rigging)      Last updated on February 13, [...]</description>
		<content:encoded><![CDATA[<p>[...] post process (Shaders)  Nyarlathotep (Modeling, Texturing, and Rigging)      Last updated on February 13, [...]</p>
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