Website and blog of Tyler Good, Technical Artist

Posts tagged ‘gdc’

GDC Notes, Part II

Here’s the second round of GDC Notes, typed up as my computer chugs through physics sims.  I’ll probably only be getting to Rob’s talk tonight, as I’m bouncing between tasks.  I also want to mull over the talk a bit, because it was one of the most important and thoughtful talks I saw the whole […]

Game Developer’s Conference

This year’s Game Developer’s conference is wrapping up, and it was another great year. Thanks to all of the people who put things together, gave talks, or shared information, I learned a lot and I’m looking forward to keeping in contact with all of the people I met. Ben Cloward wrote a great summary of […]